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Thread Statistics | Show CCP posts - 1 post(s) |

Nova Fox
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Posted - 2008.01.13 03:55:00 -
[1]
Edited by: Nova Fox on 13/01/2008 04:01:35 Have you thought adding in a field generator? something that makes a field based on the script inserted?
Like reinforcement fields to add resistances
repair fields to fix all those near or a recharger field or webber field for being more offensive
or a a force field to give the gang a few extra seconds to get the screen loaded at a fleet battle.
just my ideas for making something not run of the mill.
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Nova Fox
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Posted - 2008.01.14 05:04:00 -
[2]
what better way to expand thier fleet use with none other a additional situational field generator that can be deployed when the situation calls for it? getting bombarded bad and need to get out? force field push all the guys off of yours and get the heck out of there. everyone's hulls burining? repper field! need extra long range deploy the tactical net field and increase thier tracking and the sort.
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Nova Fox
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Posted - 2008.02.22 07:07:00 -
[3]
Your ships are too traditional to much of thier roles are already existent ingame or it means to replace currently existing roles of smaller prequesitit ships.
We dont need another assault frigate.
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Nova Fox
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Posted - 2008.02.26 20:59:00 -
[4]
to many guns ><
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Nova Fox
Gallente
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Posted - 2008.04.22 03:20:00 -
[5]
In comment about the devs statment on the flagships size. A flagship in a real navy is smaller than most carriers and even the battleship itself but somewhat larger than most destroyers/cruisers (real navy has them at the same size almost just one is meant to destroy oceanic threats and the other long range and above surface threats)
The issue with 'real navy' battlecruiser sized flagships are is that majority of the sapce on the ship set aside for the mission, is almost entirely dedicated to command and control very little room for weapons or anything else.
If the ship is the size of a battleship it may provide the ability to fit larger weapon systems to defend itself or provide limited offensive support.
However if the ship is going to be a flag ship it should be able to have a few things tailored form the real ships.
1. Superior Electronics, these ships should be the hardest to dampen, jam, or limit thier ability to target or provide firing solutions for other ships (in other words target painting bonuses and very fast locking speeds for a battleship) in an eve era however extended resistances against other various ewars such as webbing and being painted itself.
2. Fleet Support, these class of ships provide a fleet wide bonuses for its extended 'knowledge' of the battlefield, so it would possibly be a good idea to have a fleet wide bonus to offensive abilities such as fall off (minmatar), optimal (caldari), tracking(gallente), and cap use(amarr), gang link modules fitting are in order BUT they shoudln't be bonused leaving the job to more capable and purposed roled ships..
3. Advanced warning support, these class of ships would be able to prove a heads up on incoming threats this may be tied in with a secondary role such as advanced astrometrics (possible anti cloak probing but not going to cover that) this can also be interpeted with current bonuses for fleet wide support.
Also would like to see a higher defensive ability than a murader greatly increasing thier survivability incase of primaried. Not sure if youd take any of my ideas into consideration.
How to make feel low sec feel like low sec |

Nova Fox
Gallente
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Posted - 2008.04.29 08:14:00 -
[6]
How about a bonus of increased resistance per ship attacking it? Decent resits against a gang of 10-20ish but in fleets in hundreds its be nearly invincible.
smarter players would however just have a dedicated group to take out the flagship but like i said only a smarter FC would do it.
Oh make sure it doenst get abused by getting shot by thier own fleet or friendlies.
How to make feel low sec feel like low sec |

Nova Fox
Gallente
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Posted - 2008.05.01 00:20:00 -
[7]
you could have it so it only applies to pod piloted ships (players) but wed have a hard time trying to explain that one (maybe they got hackers screwing up the neocom of pod pilots onboard thus causing enemy fire to miss thier mark)
Tender Ship's Logistics Sister Ship |

Nova Fox
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Posted - 2008.05.25 00:03:00 -
[8]
would it hurt to make something entirely new like the covert ops did with its covert cyno (about to gain a role by opeining cynos in jammed systems)
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente
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Posted - 2008.07.10 17:53:00 -
[9]
There are talks about some things of factional warfare leaking over to 0.0 warfare.
Like gatecapturing in order to change system sov and other factors. Are you considering any of these possibilities for your ships. IE a presence of a flag ship in the control zone cranks up the timer instead of pausing when contested when defending?
Also it would make sense if these ships are superior data linking ships being able to handle tonns of information all at once including fire control solutions, any purposed plans to have offensivly based fleet wide bonuses instead of the defensive ones that the titans have? Gallente Sensors, Caldari Radius of guns and munitions, Minmatar Tracking, Amarr Rate of fire just for simple suggestions.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.13 04:25:00 -
[10]
Well its always easier for me to come up with ships whose roles currently dont exist its almost like being a kid in a candy store room to expand and little to be compared against and toe stepping on.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.20 22:35:00 -
[11]
Roleplay wise There are already two flagships in the game, the mordus honor and the mordus glory, scorpion and raven respectfully, thier role is unknown but nobody ever challenged them or ever seen the ships since thier debute.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.08.16 04:24:00 -
[12]
Hey mr Balor mind looking at my tenderships and weigh your opinion in if you got the time?
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.08.16 23:52:00 -
[13]
Have you thought of your ship being used for roles other than fleet leadership? for example does this ship's performance able to rival faction battleships or the muraders?
Also any backup alternative plans for the capture timers suggested for the 0.0 soverinty (the ones currently used in FW)
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.03 18:34:00 -
[14]
Have you possibly thought about dearming these ships and cranking them more twoards the fleet support role?
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.16 06:04:00 -
[15]
Currently the ships 'combat' value is high enough to get it on the field The ships 'threat' value' is respectful enough for warrent it However the ships 'finacial' is imo out of porportion.
This however cant be avoided, despite this players may not take such a heavy value ship that its own price rivals probably the more effective carrier in terms of endearing effects where as the flagship would be instant vaporware.
There needs to be some sort of solution that allows the flagship to withstand escalation so that it wont be uber poweful in smaller sutations while in larger situations its benifits are on par with the threat being handeled.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.23 03:44:00 -
[16]
Well I can point out the gallente ones
Duvolle Labs is all about assault assault assault! Go in and rip them a new one assault.
Cedrodon corporation is electronics supeirority though enhanced computer abilities (aka drone controls, ewar, covert ops)
Rhoden Shipyards is a caldari wanna be but it really needs a mk2 done to it a series of ships that focuses on ROF missiles no range bonus or something.
Pre Order your Sisters of Eve ship today!!! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.26 00:04:00 -
[17]
Hmm the front line ships having an offenseive bonus is nice to the fleets now, still disagree with a few of them though such as the gallente falloff vs caldari damage bonus imo should be swapped as gallent always has been about putting damage on spot while caldari is reaching out and touching people, having a damage bonus at all how ever may overvalue it (considering etf warriors only think about two things, dps and effective hp) so I would rather see a tracking bonus instead for the gallente should you swap the range damage and exchange damage for tracking. All the bonuses would then contribute to dps overall but not directly.
the 'defensive' bonus of all of the front line ships imo should differ form the fleet command ones. For example cap amount vs cap recharge, shield amount vs shield recharge, armor amount vs repper repair rate, signature size vs agility
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.26 07:39:00 -
[18]
well the examples i listed are based off skill bonuses, it seems armor doesnt oftenly skill on repair amount but speed for example.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.27 00:25:00 -
[19]
I agree about the gun issue, if the player wants to be more of a fleet monkey hell have to sacrifice firepower for the force multiplier.
I think the front line ships need to have a lowered defensive fleet bonus, where as the backlining ships would have a higher defensive one.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.27 21:41:00 -
[20]
wonder if its possible to have a per squadon or per wing bonus possible.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.28 00:08:00 -
[21]
well if it is possible then I would love to see it happen however, as it would escalate with scale of the battle as I put it earlier. the larger the fleet the larger the bonus gets.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.28 06:45:00 -
[22]
obviously the guy doesnt know warfare happens in high sec as well.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.29 03:39:00 -
[23]
could have a 0.0 functional mechanic though but the ship already has alot on its plate dont need to add more to it.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.12.06 06:23:00 -
[24]
good changes so far, i have no issues atm. got a price range?
Pre Order your Sisters of Eve ship today!!! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.12.25 00:29:00 -
[25]
So far the ships seemed very well prenerfed to prevent overpowering any plans to show potential boosts if they become nessecary?
Pre Order your Sisters of Eve ship today!!! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.04 11:39:00 -
[26]
Originally by: Severice I'm not a fan of these ships at all. i see them being used to replace the HIC in low sec and empire warfare where everyone is so paranoid of losing a ship that they have to use the heaviest tank they can possibly fit on a ship so they can kill a t1 cruiser and wait out the fire of 3 other ships and dock up to safety. These ships would have such massive tanks they would have no reason to fear ANY ship in single combat. They just wouldn't die. They would also have increased DPS when compaired to a ship like the HIC, and other super tanked ships making them the ideal super tanking ship.
HICs shrivel up when you neuter them. =============
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.06 08:20:00 -
[27]
DPS and TPS graphs comming in to see where these ships lie in performance of damage? =============
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.08 09:05:00 -
[28]
Originally by: Balor Haliquin TPS, I'm not sure what that means. Though if you want to do the experiment for DPS its rather easy. I think I gave enough info for anyone to figure it out.
TPS tanked per second vs effective HP =============
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.17 04:35:00 -
[29]
I think you need to update your original post to help reflect that these ships are useful in wormholed systems as well.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.07.23 06:01:00 -
[30]
blobbing has to go down into the causes of it happening, the so called numbers games, there really arent that many 'force' multipliers that would help out either. I doubt these ships are not the answer to such. If i wasnt so busy on my SOE idea i would work on making a new system that would reduce the need to blob.
Basically it has to do with objectvies that you wouldnt bother sending a blob against but it still a viable target to go after, something smaller strike groups could go after without so much attention paving the way for the larger blobs.
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